ControlMM
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Controlmm
Overview :
ControlMM is a full-body motion generation framework equipped with plug-and-play multimodal control capabilities. It can robustly generate movements across various domains, including Text-to-Motion, Speech-to-Gesture, and Music-to-Dance. The model has significant advantages in controllability, sequence coherence, and motion realism, providing a new motion generation solution for the field of artificial intelligence.
Target Users :
ControlMM primarily targets researchers and developers in the field of artificial intelligence, particularly those specializing in human-computer interaction, motion recognition and generation, as well as virtual reality. This technology can be used to enhance the motion generation capabilities of robots, improve the realism of virtual reality experiences, or assist in animation production, among other applications.
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Use Cases
Researchers utilize ControlMM to generate full-body movements that align with specific textual descriptions to study motion recognition.
Developers leverage ControlMM to convert voice commands into gesture actions for robots, enhancing the naturalness of human-computer interaction.
Animation creators use ControlMM to create dance animations based on musical rhythm, improving their workflow efficiency.
Features
Text-to-Motion: Generates corresponding full-body movements based on textual descriptions.
Speech-to-Gesture: Transforms spoken content into corresponding gesture actions.
Music-to-Dance: Creates dance movements according to musical rhythms.
High Controllability: The model can generate highly controllable movements.
Sequencing: The generated motion sequences are logically coherent and timed.
Motion Realism: The generated movements adhere to human biomechanics principles, resulting in natural and fluid actions.
How to Use
Step 1: Visit the ControlMM webpage.
Step 2: Familiarize yourself with the basic information and technical features of ControlMM.
Step 3: Choose one of the functionalities based on your needs: Text-to-Motion, Speech-to-Gesture, or Music-to-Dance.
Step 4: Input the relevant text, audio, or musical information.
Step 5: ControlMM will generate corresponding full-body motions or gestures based on the input.
Step 6: Evaluate whether the generated motions or actions meet your expectations.
Step 7: Adjust input parameters as necessary to optimize the generated results.
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