MaPa
M
Mapa
Overview :
MaPa is an innovative method for generating materials for 3D meshes based on textual descriptions. This technology utilizes segmented procedural material maps to represent appearances, supporting high-quality rendering and offering significant flexibility in editing. Leveraging a pre-trained 2D diffusion model, MaPa bridges the gap between text descriptions and material maps without requiring a large amount of paired data. The technology decomposes shapes into multiple parts and employs a control-segment diffusion model to synthesize 2D images aligned with the mesh segments, initializing the material map parameters. These are then refined through a differentiable rendering module to produce materials that match the textual description. Extensive experiments demonstrate that MaPa outperforms existing techniques in terms of realism, resolution, and editability.
Target Users :
MaPa is designed for 3D designers and visual effects specialists who need to quickly and flexibly create realistic 3D materials based on text descriptions. This technology streamlines the traditional material creation process, boosting workflow efficiency while maintaining high-quality and customizable materials.
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Top Region: US(83.71%)
Website Views : 61.0K
Use Cases
Designers use MaPa to create realistic 3D character skin materials for an upcoming film.
Visual effects studios leverage MaPa to quickly generate environment materials that match the script descriptions.
Game developers utilize MaPa to add high-resolution and editable materials to virtual environments in games.
Features
Text-Driven Material Generation: Automatically generate 3D shape materials based on textual descriptions.
Segmented Image Generation: Utilize ControlNet technology to decompose the 3D mesh into different parts and project them onto 2D images.
Material Property and Appearance Categorization & Optimization: Group mesh parts with similar attributes and select and optimize material maps to accurately represent their textures and characteristics.
Iterative Rendering and Refinement: Continuously render and refine material maps across multiple views to fill in visual data gaps and repeat the grouping and optimization stages.
GPT-4 Based Object Editing: Perform text-driven material editing through a predefined API and GPT-4.
Differentiable Rendering Module: Fine-tune material map parameters to ensure the material aligns with the textual description.
How to Use
Visit the MaPa website and create an account.
Upload or create a 3D mesh model.
Input a textual description of the desired material.
Use MaPa's automatic generation function to create an initial material map.
Edit and adjust the generated material as needed.
Fine-tune the material map using the differentiable rendering module to ensure it matches the textual description.
Export the finished material and apply it to the 3D model.
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