

Oasis
Overview :
Oasis is the first playable, real-time, open-world AI model developed by Decart AI. It is an interactive video game entirely generated end-to-end using a Transformer, based on frame-by-frame generation. Oasis can receive user keyboard and mouse inputs to generate gameplay in real-time, internally simulating physics, game rules, and graphics. The model learns from direct gameplay observations, enabling users to move, jump, pick up items, destroy blocks, and more. Oasis is viewed as the first step toward researching more complex interactive worlds and may potentially replace traditional game engines in the future. Its implementation requires improvements in model architecture and breakthroughs in inference technology to facilitate real-time interaction with users. Decart AI employs the latest diffusion training and Transformer modeling methods, combining them with large language models (LLMs) to train an autoregressive model capable of generating video based on user actions. In addition, Decart AI has developed a proprietary inference framework to maximize the utilization of the NVIDIA H100 Tensor Core GPU and support the upcoming Sohu chip from Etched.
Target Users :
The target audience includes game developers, AI researchers, and users interested in real-time interactive video content. Oasis offers a groundbreaking platform that enables developers to create and simulate complex game worlds, while AI researchers can explore and optimize inference techniques for large models. For casual users, Oasis provides a new interactive video game experience, allowing them to influence the development of the game world in real-time.
Use Cases
Game developers use Oasis to create a brand new open-world game where players can impact the game environment in real-time.
AI researchers utilize Oasis for model training and research in inference techniques, optimizing the performance of large AI models.
Educational institutions employ Oasis as a teaching tool, allowing students to experience and learn about AI applications in game development.
Features
- Real-time interactive video game generation: Oasis generates gameplay in real-time based on user input.
- End-to-end Transformer model: The entire process from user input to video output is handled by the Transformer model.
- Internal simulation of physics and game rules: The model internally simulates physical effects and game rules without the need for a traditional game engine.
- Support for various user actions: Users can move, jump, pick up items, and destroy blocks within Oasis.
- Diffusion training and Transformer model: Combines diffusion training and Transformer modeling for frame-by-frame video generation.
- Proprietary inference framework: A proprietary inference framework developed by Decart AI optimizes the utilization of NVIDIA H100 Tensor Core GPUs.
- Support for Etched's upcoming Sohu chip: Oasis is optimized to support the performance and efficiency of the upcoming Sohu chip from Etched.
How to Use
1. Visit the official Oasis website to learn about the product overview.
2. Register and gain access to the Oasis model.
3. Set up the necessary hardware environment as specified in the documentation, such as the NVIDIA H100 Tensor Core GPU.
4. Download and install the Oasis code and model weights to prepare the runtime environment.
5. Interact with the Oasis model using keyboard and mouse input to experience real-time gameplay generation.
6. Explore advanced features of Oasis, such as custom game rules and physics simulations.
7. Participate in community discussions, sharing your experiences and feedback on using Oasis to improve model performance.
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