Level of Gaussians (LoG)
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Level Of Gaussians (LoG)
Overview :
Level of Gaussians (LoG) is a new technology for efficient rendering of three-dimensional scenes. It stores Gaussian primitives using a tree structure and reconstructs them from images with end-to-end incremental training strategies, effectively overcoming local minima. It realizes real-time rendering of areas of millions of square kilometers, representing an important advancement in rendering large-scale scenes.
Target Users :
["Suited for professionals and teams requiring large-scale scene rendering","Especially suitable for fields such as 3D modeling, game development, and film production","Ideal for application scenarios requiring real-time rendering and high-quality visual effects"]
Total Visits: 36.0K
Top Region: CN(24.61%)
Website Views : 57.7K
Use Cases
Used in game development to create realistic game environments
Used in film production for fast rendering of complex scene backgrounds
Used in virtual reality for real-time rendering of virtual worlds
Features
Utilizes a tree structure to store Gaussian primitives, increasing rendering efficiency
Incremental training strategy, effectively overcoming local minima
Adapts optimally to the observer's distance and angle for selecting the best Gaussian primitive level
Avoids using a large number of primitives to render distant buildings, significantly accelerating the rendering process
End-to-end implementation, optimizing the entire process from image to model reconstruction
Suitable for real-time rendering of large-scale scenes, enhancing rendering quality and speed
How to Use
Step 1: Prepare the 3D scene image to be rendered
Step 2: Construct the tree-structured Gaussian primitive model using LoG technology
Step 3: Apply incremental training strategies to learn and reconstruct the model from the image
Step 4: Select the most appropriate Gaussian primitive level based on the observer's distance and angle
Step 5: Utilize the LoG model for real-time rendering to obtain high-quality render results
Step 6: Evaluate and adjust the render results to meet specific requirements
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