Unbounded
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Unbounded
Overview :
Unbounded is an innovative infinite game that transcends the limitations of traditional finite, hard-coded systems by utilizing generative models. Inspired by James P. Carse's distinction between finite and infinite games, this game employs cutting-edge generative AI technology to create a character life simulation fully encapsulated by generative models. Drawing inspiration from sandbox life simulations, Unbounded allows players to interact with autonomous virtual characters using natural language commands, engaging in activities such as feeding, playing, and guiding characters, all facilitated by an open mechanism generated by large language models (LLMs), some of which may be emerging technologies. The development of Unbounded involved technological innovations in LLMs and visual generation, including a specialized, distilled large language model for real-time dynamic generation of game mechanics, narratives, and character interactions, as well as a new dynamic area image prompt adapter (IP-Adapter) to ensure visual consistency yet flexibility of characters across various environments.
Target Users :
The target audience for Unbounded is gamers interested in innovative gameplay and AI technology. This game provides an open and unrestricted environment, allowing players to explore and interact freely, making it ideal for fans of sandbox and role-playing games. Additionally, Unbounded serves as a platform for developers and researchers to showcase the potential of generative AI technology, which can be used to investigate and develop new game mechanics and interaction methods.
Total Visits: 681
Top Region: US(100.00%)
Website Views : 53.5K
Use Cases
Players create a custom wizard character, Archibus, and interact with it while exploring different game environments.
Through natural language commands, players can guide Archibus in various activities, such as eating and playing, while observing changes in its hunger, energy, and fun metrics.
Developers utilize the Unbounded platform to research and develop new game mechanics, including character interactions and environmental exploration.
Features
? Interact with virtual characters using natural language, with real-time updates to their hunger, energy, and fun metrics.
? The game refreshes every second, running at an interactive pace to deliver spontaneous and unrestricted storytelling.
? Utilize a distilled large language model (LLM) to dynamically generate game mechanics, narratives, and character interactions.
? Employ a dynamic area image prompt adapter (IP-Adapter) to maintain visual consistency of characters across different environments.
? Enhance performance in simulating the game world and character actions through user simulation data collection processes for LLM distillation.
? Improve visual consistency between characters and environments through the regional IP-Adapter and block dropping mechanics.
? Achieve significant improvements in character life simulation, user instruction compliance, narrative coherence, and visual consistency compared to traditional methods.
How to Use
1. Visit the Unbounded game website.
2. Create or choose a virtual character, such as the wizard Archibus.
3. Use natural language commands to interact with the character, such as 'Have Archibus go eat.'
4. Observe how the character's hunger, energy, and fun metrics update based on your commands.
5. Explore different game environments and guide the character through various activities.
6. If you're a developer, take advantage of the Unbounded platform for research and development of game mechanics and interaction methods.
7. Enjoy the spontaneous and unrestricted storytelling that the game offers.
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